暴率脚本在script目录里
这个怪物就是初始的小法兰表
00000000h: DF 13 00 00 CE 00 00 00 94 06 00 00 00 00 00 00 ; ?..?..?……
(暴率内怪物总数)(无 须 改 动) (暴率排序编号)
00000010h: 30 30 30 30 30 00 00 00 00 00 00 00 00 00 00 00 ; 00000………..
(怪物代码)
00000020h: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; …………….
00000030h: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; …………….
00000040h: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; …………….
00000050h: FF 3F 99 59 00 00 00 00 02 00 00 00 06 00 00 00 ; □?橸………..
(暴 率) (掉前几个物品)(物品的总数)
00000060h: 69 79 79 79 79 31 32 00 69 79 79 79 79 30 38 00 ; iyyyy12.iyyyy08.
00000070h: 69 79 79 79 79 31 36 00 69 79 79 79 79 30 35 00 ; iyyyy16.iyyyy05.
00000080h: 69 79 79 79 79 32 30 00 69 79 79 79 79 30 31 00 ; iyyyy20.iyyyy01.
(掉落的物品 iyyyy为材料)
00000090h: 30 00 00 00 00 00 00 00 30 00 00 00 00 00 00 00 ; 0…….0…….
000000a0h: 30 00 00 00 00 00 00 00 30 00 00 00 00 00 00 00 ; 0…….0…….
000000b0h: 30 00 00 00 00 00 00 00 30 00 00 00 00 00 00 00 ; 0…….0…….
000000c0h: 30 00 00 00 00 00 00 00 30 00 00 00 00 00 00 00 ; 0…….0…….
000000d0h: 30 00 00 00 00 00 00 00 30 00 00 00 00 00 00 00 ; 0…….0…….
000000e0h: 30 00 00 00 00 00 00 00 30 00 00 00 00 00 00 00 ; 0…….0…….
000000f0h: 30 00 00 00 00 00 00 00 30 00 00 00 00 00 00 00 ; 0…….0…….
发现到现在还有很多人不知道怎么去修改怪物暴率。。。